Film, TV, Games, and Interactive Media Department Hero

Film, TV, Games, and Interactive Media Department

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Media Studies and Production Student Learning Outcomes 

  1. Be able to demonstrate an understanding of media history and theory, and the ability to translate this knowledge successfully into practice through the gathering, evaluating, and synthesizing of information from various sources.
     
  2. Be able to demonstrate the ability to communicate effectively in writing and through various forms of media technologies.
     
  3. Be able to demonstrate creative, innovative, aesthetic, and critical skills in producing visual, audio, and/or written works of excellence.

Games and Emerging Media Student Learning Outcomes

Upon completion of the undergraduate degree program at Marist College in Games and Emerging Media, students will be able to:

1. Identify, evaluate, and analyze social, ethical, and cultural issues related to games and emerging media.

2. Communicate and express themselves effectively via written, design, technical, and/or game works.

3. Create gaming, technical, and/or design works of excellence in which students will demonstrate:

3.1 Creativity
3.2 Project management skills
3.3 Design tools and skillsets
3.4 Artistic tools and skillsets
3.5 Writing skillsets
3.6 Technical skillsets

4. Demonstrate their ability to collaborate and work with others to create and execute projects and games/media works.

5. Demonstrate their ability to communicate effectively via public presentation, including planning and delivering presentations.

Student Learning Outcomes and Assessments 2019-2020

Upon completion of the undergraduate degree program at Marist College in Games and Emerging Media, students will be able to:

SLO1: Demonstrate their ability to identify, evaluate, and analyze social, ethical, historical, and cultural issues related to games and emerging media.

SLO2: Demonstrate their ability to communicate and express themselves effectively via written and design or game works.

SLO3: Demonstrate their ability to communicate effectively via public presentation.

SLO4: Illustrate their ability to effectively develop and deliver quality and technically proficient games and/or design works.

SLO5: Design and construct a technical and/or design project utilizing and applying their knowledge with the design process, prototyping, and iterative design approach.

SLO6: Demonstrate their ability to organize and manage projects and project milestones.

SLO7: Demonstrate their ability to evaluate, critique, and interpret differing levels of innovation and creativity, including their own.

SLO8: Demonstrate their ability to communicate and work with others to create and execute design and games works.

SLOs 2-8 were assessed for 2019-2020, results below.

Student Learning Outcome #2

Game Capping

  Documentation: Description of All Game Design Elements Inclusion of All Components of the Game Design Document Writing: Organization And Clarity Writing: Mechanics and Style Game documentation and process documentation. Game is adequately documented and the “scrap” work and progress are documented and shared.
Mean 3.60 3.60 3.2 3.80 3.60


Game Studio

  Documentation: Description of All Game Design Elements Inclusion of All Components of the Game Design Document Writing: Organization And Clarity Writing: Mechanics and Style Game documentation and process documentation. Game is adequately documented and the “scrap” work and progress are documented and shared.
Mean 3.03 3.03 4 3.76 2.76

 

Student Learning Outcome #3

Capping

  Identification of the Topic of the Presentation Analysis of the evidence in the presentation Presentation: Delivery and Organization Presentation: Slide Composition and Writing Enthusiasm and Passion Effort and Engagement

Mean

4.00

3.43

2.93

3.07

3.57

3.29


Business of Games

  Identification of the Topic of the Presentation Analysis of the evidence in the presentation Presentation: Delivery and Organization Presentation: Slide Composition and Writing Enthusiasm and Passion Effort and Engagement
Mean

3.09

2.74

2.83

2.74

2.22

2.91

 

Student Learning Outcome #4

Capping

  Technical Documentation: All rules, mechanics, goals, and other elements of gameplay are technically well-documented Technical Proficiency: Student/team uses the appropriate tools and software and uses them appropriately Technical testing Game is playable Clear, innovative, and creative use of the theme Game is well-balanced and balanced between luck and skill

Mean

3.5

3.25

2.79

3.5

3.75

3.75


Game Studio

  Technical Documentation: All rules, mechanics, goals, and other elements of gameplay are technically well-documented Technical Proficiency: Student/team uses the appropriate tools and software and uses them appropriately Technical testing Game is playable Clear, innovative, and creative use of the theme Game is well-balanced and balanced between luck and skill

Mean

3

3.26

2.79

2.88

3.47

2.26

 

Student Learning Outcome #5

Capping

  Response to Audience/Playtesting Iterative approach gameplay is technically well-documented
Mean 3.20


Game Studio

  Response to Audience/Playtesting Iterative approach gameplay is technically well-documented
Mean 3.47

 

Student Learning Outcome #6

Capping

d Overall management of the design documentation process Overall management of the development process
Mean

3.20

2.75

 
Game Studio

  Overall management of the design documentation process Overall management of the development process
Mean

3

3

 

Student Learning Outcome #7

Capping

  Followed guidelines Variety of styles Clear and readable presentation Organized writing Evaluate their own works Evaluate others’ works
Mean

3.64

3.07 3.21 3.00 3.50 3.21

 

Student Learning Outcome #8

Capping

  Overall teamwork/ effort – design document Overall teamwork/ effort - technical
Mean 3.6 3.25


Game Studio

  Overall teamwork/ effort – design document Overall teamwork/ effort - technical
Mean 3.47 3