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About
Marist College to Become Marist University
University designation reflects breadth of global opportunities and bold vision for Marist's next century.
About
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Academics
Marist College to Become Marist University
University designation reflects breadth of global opportunities and bold vision for Marist's next century.
Academics
-
Admission & Financial Aid
Marist College to Become Marist University
University designation reflects breadth of global opportunities and bold vision for Marist's next century.
Admission & Financial Aid
-
Student Life
Marist College to Become Marist University
University designation reflects breadth of global opportunities and bold vision for Marist's next century.
Student Life
- Athletics
Film, TV, Games, and Interactive Media Department Hero
Film, TV, Games, and Interactive Media Department
Student Learning Outcomes
Media Studies and Production Student Learning Outcomes
- Be able to demonstrate an understanding of media history and theory, and the ability to translate this knowledge successfully into practice through the gathering, evaluating, and synthesizing of information from various sources.
- Be able to demonstrate the ability to communicate effectively in writing and through various forms of media technologies.
- Be able to demonstrate creative, innovative, aesthetic, and critical skills in producing visual, audio, and/or written works of excellence.
Games and Emerging Media Student Learning Outcomes
Upon completion of the undergraduate degree program at Marist College in Games and Emerging Media, students will be able to:
1. Identify, evaluate, and analyze social, ethical, and cultural issues related to games and emerging media.
2. Communicate and express themselves effectively via written, design, technical, and/or game works.
3. Create gaming, technical, and/or design works of excellence in which students will demonstrate:
3.1 Creativity
3.2 Project management skills
3.3 Design tools and skillsets
3.4 Artistic tools and skillsets
3.5 Writing skillsets
3.6 Technical skillsets
4. Demonstrate their ability to collaborate and work with others to create and execute projects and games/media works.
5. Demonstrate their ability to communicate effectively via public presentation, including planning and delivering presentations.
Student Learning Outcomes and Assessments 2019-2020
Upon completion of the undergraduate degree program at Marist College in Games and Emerging Media, students will be able to:
SLO1: Demonstrate their ability to identify, evaluate, and analyze social, ethical, historical, and cultural issues related to games and emerging media.
SLO2: Demonstrate their ability to communicate and express themselves effectively via written and design or game works.
SLO3: Demonstrate their ability to communicate effectively via public presentation.
SLO4: Illustrate their ability to effectively develop and deliver quality and technically proficient games and/or design works.
SLO5: Design and construct a technical and/or design project utilizing and applying their knowledge with the design process, prototyping, and iterative design approach.
SLO6: Demonstrate their ability to organize and manage projects and project milestones.
SLO7: Demonstrate their ability to evaluate, critique, and interpret differing levels of innovation and creativity, including their own.
SLO8: Demonstrate their ability to communicate and work with others to create and execute design and games works.
SLOs 2-8 were assessed for 2019-2020, results below.
Student Learning Outcome #2
Game Capping
Documentation: Description of All Game Design Elements | Inclusion of All Components of the Game Design Document | Writing: Organization And Clarity | Writing: Mechanics and Style | Game documentation and process documentation. Game is adequately documented and the “scrap” work and progress are documented and shared. | |
Mean | 3.60 | 3.60 | 3.2 | 3.80 | 3.60 |
Game Studio
Documentation: Description of All Game Design Elements | Inclusion of All Components of the Game Design Document | Writing: Organization And Clarity | Writing: Mechanics and Style | Game documentation and process documentation. Game is adequately documented and the “scrap” work and progress are documented and shared. | |
Mean | 3.03 | 3.03 | 4 | 3.76 | 2.76 |
Student Learning Outcome #3
Capping
Identification of the Topic of the Presentation | Analysis of the evidence in the presentation | Presentation: Delivery and Organization | Presentation: Slide Composition and Writing | Enthusiasm and Passion | Effort and Engagement | |
Mean |
4.00 |
3.43 |
2.93 |
3.07 |
3.57 |
3.29 |
Business of Games
Identification of the Topic of the Presentation | Analysis of the evidence in the presentation | Presentation: Delivery and Organization | Presentation: Slide Composition and Writing | Enthusiasm and Passion | Effort and Engagement | |
Mean | 3.09 |
2.74 |
2.83 | 2.74 |
2.22 |
2.91 |
Student Learning Outcome #4
Capping
Technical Documentation: All rules, mechanics, goals, and other elements of gameplay are technically well-documented | Technical Proficiency: Student/team uses the appropriate tools and software and uses them appropriately | Technical testing | Game is playable | Clear, innovative, and creative use of the theme | Game is well-balanced and balanced between luck and skill | |
Mean |
3.5 |
3.25 |
2.79 |
3.5 |
3.75 |
3.75 |
Game Studio
Technical Documentation: All rules, mechanics, goals, and other elements of gameplay are technically well-documented | Technical Proficiency: Student/team uses the appropriate tools and software and uses them appropriately | Technical testing | Game is playable | Clear, innovative, and creative use of the theme | Game is well-balanced and balanced between luck and skill | |
Mean |
3 |
3.26 |
2.79 |
2.88 |
3.47 |
2.26 |
Student Learning Outcome #5
Capping
Response to Audience/Playtesting Iterative approach gameplay is technically well-documented | |
Mean | 3.20 |
Game Studio
Response to Audience/Playtesting Iterative approach gameplay is technically well-documented | |
Mean | 3.47 |
Student Learning Outcome #6
Capping
d | Overall management of the design documentation process | Overall management of the development process |
Mean | 3.20 |
2.75 |
Game Studio
Overall management of the design documentation process | Overall management of the development process | |
Mean | 3 |
3 |
Student Learning Outcome #7
Capping
Followed guidelines | Variety of styles | Clear and readable presentation | Organized writing | Evaluate their own works | Evaluate others’ works | |
Mean | 3.64 |
3.07 | 3.21 | 3.00 | 3.50 | 3.21 |
Student Learning Outcome #8
Capping
Overall teamwork/ effort – design document | Overall teamwork/ effort - technical | |
Mean | 3.6 | 3.25 |
Game Studio
Overall teamwork/ effort – design document | Overall teamwork/ effort - technical | |
Mean | 3.47 | 3 |